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5. Loop though playerMissiles and check against the saucers , and then loop through
the saucers to check against the player .
6. When all the collision-detection routines are complete, reloop through each object ar-
ray (backward this time) and remove all the objects with true as a hit attribute.
We have used both methods—and variations—on each. While the second method is a little
cleaner, this final loop through all of the objects might add more processor overhead when
dealingwithalargenumberofobjects.Wewillleavetheimplementationofthissecondmeth-
od to you as an exercise, in case you want to test it.
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