HTML and CSS Reference
In-Depth Information
context
.
closePath
();
//restore context
context
.
restore
();
//pop old state on to screen
}
const
const
FRAME_RATE
=
40
;
var
var
intervalTime
=
1000
/
FRAME_RATE
;
gameLoop
();
function
function
gameLoop
() {
runGame
();
window
.
setTimeout
(
gameLoop
,
intervalTime
);
}
We left out the entire application state machine from
Example 8-9
to save space. In
like.
In the section
Putting It All Together
,
we will go into this in greater detail as we start to build
out the entire application.