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context . fillStyle = '#000000' ;
context . fillRect ( 0 , 0 , 200 , 200 );
context . fillStyle = '#ffffff' ;
context . font = '20px sans-serif' ;
context . textBaseline = 'top' ;
context . fillText ( "Title Screen" , 50 , 90 );
}
function
function gameStatePlayLevel () {
ConsoleLog . log ( "appStateGamePlay" );
}
function
function gameStateGameOver () {
ConsoleLog . log ( "appStateGameOver" );
}
function
function runGame (){
currentGameStateFunction ();
}
//*** application start
switchGameState ( GAME_STATE_TITLE );
//**** application loop
var
var FRAME_RATE = 40 ;
var
var intervalTime = 1000 / FRAME_RATE ;
gameLoop ();
function
function gameLoop () {
runGame ();
window . setTimeout ( gameLoop , intervalTime );
}
}
//***** object prototypes *****
//*** consoleLog util object
//create constructor
function
function ConsoleLog (){
}
//create function that will be added to the class
console_log = function
function ( message ) {
iif ( typeof
typeof ( console ) !== 'undefined' && console != null
null ) {
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