HTML and CSS Reference
Canvas Compared to Flash
tionality in certain areas, but lacks some of the more refined features of Flash.
No Flash timeline
There is no frame-based timeline for animation intrinsic to Canvas. This means that we
will need to code all of our animations using images and/or paths, and apply our own
No display list
dreds of individual physical display objects to the game screen. HTML5 Canvas has only
a single display object (the canvas itself).