HTML and CSS Reference
In-Depth Information
var
var playBackW = 206 ;
var
var volBackW = 50 ;
var
var sliderW = 10 ;
var
var sliderH = 32 ;
var
var controlStartX = 25 ;
var
var controlStartY = 200 ;
var
var playX = controlStartX ;
var
var playY = controlStartY ;
var
var playBackX = controlStartX + bW ;
var
var playBackY = controlStartY ;
var
var volBackX = controlStartX + bW + playBackW ;
var
var volBackY = controlStartY ;
var
var loopX = controlStartX + bW + playBackW + volBackW ;
var
var loopY = controlStartY ;
var
var mouseX ;
var
var mouseY ;
theCanvas . addEventListener ( "mouseup" , eventMouseUp , false
false );
theCanvas . addEventListener ( "mousedown" , eventMouseDown , false
false );
theCanvas . addEventListener ( "mousemove" , eventMouseMove , false
false );
audioElement . play ();
audioElement . loop = false
false ;
audioElement . volume = . 5 ;
var
var volumeSliderStart = volBackX ;
var
var volumeSliderEnd = volumeSliderStart + volBackW - sliderW ;
var
var volumeSliderX = volumeSliderStart + ( audioElement . volume * ( volBackW - sliderW ));
var
var volumeSliderY = controlStartY ;
var
var volumeSliderDrag = false
false ;
var
var volumeIncrement = 1 / ( volBackW - sliderW );
function
function gameLoop () {
window . setTimeout ( gameLoop , 20 );
drawScreen ()
}
gameLoop ();
}
< /script>
</head>
</head>
<body>
<body>
<canvas
<canvas id= "canvasOne" width= "500" height= "300"
style= "position: absolute; top: 50px; left: 50px;" >
Your browser does not support HTML5 Canvas.
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