HTML and CSS Reference
In-Depth Information
var
var
playBackW
=
206
;
var
var
volBackW
=
50
;
var
var
sliderW
=
10
;
var
var
sliderH
=
32
;
var
var
controlStartX
=
25
;
var
var
controlStartY
=
200
;
var
var
playX
=
controlStartX
;
var
var
playY
=
controlStartY
;
var
var
playBackX
=
controlStartX
+
bW
;
var
var
playBackY
=
controlStartY
;
var
var
volBackX
=
controlStartX
+
bW
+
playBackW
;
var
var
volBackY
=
controlStartY
;
var
var
loopX
=
controlStartX
+
bW
+
playBackW
+
volBackW
;
var
var
loopY
=
controlStartY
;
var
var
mouseX
;
var
var
mouseY
;
theCanvas
.
addEventListener
(
"mouseup"
,
eventMouseUp
,
false
false
);
theCanvas
.
addEventListener
(
"mousedown"
,
eventMouseDown
,
false
false
);
theCanvas
.
addEventListener
(
"mousemove"
,
eventMouseMove
,
false
false
);
audioElement
.
play
();
audioElement
.
loop
=
false
false
;
audioElement
.
volume
=
.
5
;
var
var
volumeSliderStart
=
volBackX
;
var
var
volumeSliderEnd
=
volumeSliderStart
+
volBackW
-
sliderW
;
var
var
volumeSliderX
=
volumeSliderStart
+
(
audioElement
.
volume
*
(
volBackW
-
sliderW
));
var
var
volumeSliderY
=
controlStartY
;
var
var
volumeSliderDrag
=
false
false
;
var
var
volumeIncrement
=
1
/
(
volBackW
-
sliderW
);
function
function
gameLoop
() {
window
.
setTimeout
(
gameLoop
,
20
);
drawScreen
()
}
gameLoop
();
}
<
/script>
</head>
</head>
<body>
<body>
<canvas
<canvas id=
"canvasOne"
width=
"500"
height=
"300"
style=
"position: absolute; top: 50px; left: 50px;"
>
Your browser does not support HTML5 Canvas.