HTML and CSS Reference
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iif ( volumeSliderDrag ) {
volumeSliderX = mouseX ;
iif ( volumeSliderX > volumeSliderEnd ) {
volumeSliderX = volumeSliderEnd ;
}
iif ( volumeSliderX < volumeSliderStart ) {
volumeSliderX = volumeSliderStart ;
}
} else
else {
volumeSliderX = volumeSliderStart +
( audioElement . volume * ( volBackW - sliderW ));
}
context . drawImage ( buttonSheet , 238 , 0 , sliderW , bH , volumeSliderX , volumeSliderY ,
sliderW , bH );
audioElement . volume = ( volumeSliderX - volumeSliderStart ) * volumeIncrement ;
timeWaited ++ ;
}
function
function eventMouseDown ( event ) {
//Hit Volume Slider
iif ( ( mouseY >= volumeSliderY ) && ( mouseY <= volumeSliderY + sliderH ) &&
( mouseX >= volumeSliderX ) && ( mouseX <= volumeSliderX + sliderW ) ) {
volumeSliderDrag = true
true ;
}
}
function
function eventMouseMove ( event ) {
var
var x ;
var
var y ;
iif ( event . pageX || event . pageY ) {
x = event . pageX ;
y = event . pageY ;
} else
else {
x = e . clientX + document . body . scrollLeft +
document . documentElement . scrollLeft ;
y = e . clientY + document . body . scrollTop +
document . documentElement . scrollTop ;
}
x -= theCanvas . offsetLeft ;
y -= theCanvas . offsetTop ;
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