HTML and CSS Reference
In-Depth Information
return
return Modernizr . canvas ;
}
function
function itemLoaded ( event ) {
loadCount ++ ;
iif ( loadCount >= itemsToLoad ) {
canvasApp ();
}
}
function
function canvasApp () {
iif ( ! canvasSupport ()) {
return
return ;
}
function
function drawScreen () {
//Background
context . fillStyle = "#ffffaa" ;
context . fillRect ( 0 , 0 , theCanvas . width , theCanvas . height );
//Box
context . strokeStyle = "#000000" ;
context . strokeRect ( 5 , 5 , theCanvas . width - 10 , theCanvas . height - 10 );
// Text
context . fillStyle = "#000000" ;
context . fillText ( "Duration:" + audioElement . duration , 20 , 20 );
context . fillText ( "Current time:" + audioElement . currentTime , 250 , 20 );
context . fillText ( "Loop: " + audioElement . loop , 20 , 40 );
context . fillText ( "Autoplay: " + audioElement . autoplay , 250 , 40 );
context . fillText ( "Muted: " + audioElement . muted , 20 , 60 );
context . fillText ( "Controls: " + audioElement . controls , 250 , 60 );
context . fillText ( "Volume: " + audioElement . volume , 20 , 80 );
context . fillText ( "Paused: " + audioElement . paused , 250 , 80 );
context . fillText ( "Ended: " + audioElement . ended , 20 , 100 );
context . fillText ( "Can Play OGG: " + audioElement . canPlayType ( "audio/ogg" ),
250 , 100 );
context . fillText ( "Can Play WAV: " + audioElement . canPlayType ( "audio/wav" ),
20 , 120 );
context . fillText ( "Can Play MP3: " + audioElement . canPlayType ( "audio/mp3" ),
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