HTML and CSS Reference
In-Depth Information
Finding the Supported Audio Format
Before the code in the previous section will work, we need to define the supportedAudi-
oFormat() function. Because we are adding audio objects dynamically to the HTML page,
we do not have a way to define multiple <source> tags like we can in HTML. Instead, we
are going to use the canPlayType() method of the audio object to tell us which type of au-
dio file to load. We already introduced you to the canPlayType() method in Chapter 6 , but
to refresh your memory, canPlayType() takes a single parameter—a MIME type. It returns
a text string of maybe , probably , or "" (nothing). We are going to use these values to figure
outwhichmediatypetoloadandplay.Justlikein Chapter 6 , andforthesakeofthisexercise,
we are going to assume that both maybe and probably equate to yes . If we encounter either
result with any of our three MIME types ( audio/ogg , audio/wav , audio/mp3 ), we will return
the extension associated with that MIME type so that the sound file can be loaded.
NOTE
The next function is essentially the same as the one we created in Chapter 6 to handle video formats.
The obvious changes here are with the MIME types for audio.
In the following function, audio represents the instance of HTMLAudioElement that we will
test. The returnExtension variable represents that valid extension for the first MIME type
found that has the value of maybe or probably returned:
function
function supportedAudioFormat ( audio ) {
var
var returnExtension = "" ;
iif ( audio . canPlayType ( "audio/ogg" ) == "probably" ||
audio . canPlayType ( "audio/ogg" ) == "maybe" ) {
returnExtension = "ogg" ;
}
else
else iif ( audio . canPlayType ( "audio/wav" ) == "probably" ||
audio . canPlayType ( "audio/wav" ) == "maybe" ) {
returnExtension = "wav" ;
} else
else iif ( audio . canPlayType ( "audio/mp3" ) == "probably" ||
audio . canPlayType ( "audio/mp3" ) == "maybe" ) {
returnExtension = "mp3" ;
}
return
return returnExtension ;
}
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