HTML and CSS Reference
In-Depth Information
Dynamically Creating an Audio Element in JavaScript
The first step to dynamically creating audio elements is to create a global variable named
audioElement . This variable will hold an instance of HTMLAudioElement that we will use
in our canvas application. Recall that audio elements in an HTML page are instances of the
HTMLAudioElement DOM object. We refer to them as audio objects when embedded in an
HTML page and as instances of HTMLAudioElement when created dynamically in JavaScript.
However, they are essentially the same.
to make these variables local to your canvas application.
Next, we create our event handler for the window load event named eventWindowLoaded() .
Inside that function, we call the createElement() function of the DOM document object,
passing the value audio as the type of element to create. This will dynamically create an au-
dio object and put it into the DOM. By placing that object in the audioElement variable, we
can then dynamically place it onto the HTML page with a call to the appendChild() method
of the document.body DOM object:
window . addEventListener ( 'load' , eventWindowLoaded , false
false );
var audioElement ;
function eventWindowLoaded () {
audioElement = document . createElement ( "audio" );
document . body . appendChild ( audioElement );
However, just having a dynamically created audio element is not enough. We also need to
set the src attribute of the HTMLAudioElement object represented by audioElement to a val-
id audio file to load and play. But the problem is that we don't yet know what type of audio
file the current browser supports. We will get that information from a function we will cre-
ate named supportedAudioFormat() . We will define this function so that it returns a string
value representing the extension of the file type we want to load. When we have that exten-
sion, we concatenate it with the name of the sound we want to load, and we set the src with a
call to the setAttribute() method of the HTMLAudioElement object:
var audioType = supportedAudioFormat ( audioElement );
If a valid extension from supportedAudioFormat() is not returned, something has gone
wrong and we need to halt execution. To handle this condition in a simple way, we create
Search WWH ::

Custom Search