HTML and CSS Reference
In-Depth Information
The rest of the tests are simple. If guessIndex is greater than letterIndex , we set the
higherOrLower textto“Lower.”Conversely,if guessIndex islessthan letterIndex ,weset
the higherOrLower test to “Higher”:
} else
else iif ( guessIndex > letterIndex ) {
higherOrLower = "Lower" ;
} else
else {
higherOrLower = "Higher" ;
}
}
Finally, we call drawScreen() to paint the screen:
drawScreen ();
Here is the full code for the function:
function
function eventKeyPressed ( e ) {
iif ( ! gameOver ) {
var
var letterPressed = String . fromCharCode ( e . keyCode );
letterPressed = letterPressed . toLowerCase ();
guesses ++ ;
lettersGuessed . push ( letterPressed );
iif ( letterPressed == letterToGuess ) {
gameOver = true
true ;
} else
else {
letterIndex = letters . indexOf ( letterToGuess );
guessIndex = letters . indexOf ( letterPressed );
Debugger . log ( guessIndex );
iif ( guessIndex < 0 ) {
higherOrLower = "That is not a letter" ;
} else
else iif ( guessIndex > letterIndex ) {
higherOrLower = "Lower" ;
} else
else {
higherOrLower = "Higher" ;
}
}
drawScreen ();
}
}
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