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20 , 240 );
context . fillText ( "Can Play MP3: " + audioElement . canPlayType ( "audio/mp3" ),
20 , 260 );
}
var
var theCanvas = document . getElementById ( "canvasOne" );
var
var context = theCanvas . getContext ( "2d" );
var
var audioElement = document . getElementById ( "theAudio" );
audioElement . play ();
function
function gameLoop () {
window . setTimeout ( gameLoop , 20 );
drawScreen ()
}
gameLoop ();
}
< /script>
</head>
</head>
<body>
<body>
<div
<div style= "position: absolute; top: 50px; left: 50px;" >
<canvas
<canvas id= "canvasOne" width= "500" height= "300" >
Your browser does not support HTML5 Canvas.
</canvas>
</canvas>
</div>
</div>
<div
<div id= "loadingStatus" >
0%
</div>
</div>
<div
<div style= "position: absolute; top: 50px; left: 600px; " >
<audio
<audio id= "theAudio" controls >
<source
<source src= "song1.mp3" type= "audio/mp3" >
<source
<source src= "song1.ogg" type= "audio/ogg" >
<source
<source src= "song1.wav" type= "audio/wav" >
Your browser does not support the audio element.
</audio>
</audio>
</div>
</div>
</body>
</body>
</html>
</html>
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