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}
var
var numVideos = 12 ;
var
var maxSpeed = 10 ;
var
var videos = new
new Array ();
var
var tempvideo ;
var
var tempX ;
var
var tempY ;
var
var tempSpeed ;
var
var tempAngle ;
var
var tempRadians ;
var
var tempXunits ;
var
var tempYunits ;
var
var theCanvas = document . getElementById ( "canvasOne" );
var
var context = theCanvas . getContext ( "2d" );
videoElement . play ();
for
for ( var
var i = 0 ; i < numVideos ; i ++ ) {
tempX = 160 ;
tempY = 190 ;
tempSpeed = 5 ;
tempAngle = Math . floor ( Math . random () * 360 );
tempRadians = tempAngle * Math . PI / 180 ;
tempXunits = Math . cos ( tempRadians ) * tempSpeed ;
tempYunits = Math . sin ( tempRadians ) * tempSpeed ;
tempvideo = { x : tempX , y : tempY , width : 180 , height : 120 ,
speed : tempSpeed , angle : tempAngle ,
xunits : tempXunits , yunits : tempYunits }
videos . push ( tempvideo );
}
function
function gameLoop () {
window . setTimeout ( gameLoop , 20 );
drawScreen ();
}
gameLoop ();
}
< /script>
</head>
</head>
<body>
<body>
<div
<div style= "position: absolute; top: 50px; left: 50px;" >
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