HTML and CSS Reference
In-Depth Information
}
var
var
numVideos
=
12
;
var
var
maxSpeed
=
10
;
var
var
videos
=
new
new
Array
();
var
var
tempvideo
;
var
var
tempX
;
var
var
tempY
;
var
var
tempSpeed
;
var
var
tempAngle
;
var
var
tempRadians
;
var
var
tempXunits
;
var
var
tempYunits
;
var
var
theCanvas
=
document
.
getElementById
(
"canvasOne"
);
var
var
context
=
theCanvas
.
getContext
(
"2d"
);
videoElement
.
play
();
for
for
(
var
var
i
=
0
;
i
<
numVideos
;
i
++
) {
tempX
=
160
;
tempY
=
190
;
tempSpeed
=
5
;
tempAngle
=
Math
.
floor
(
Math
.
random
()
*
360
);
tempRadians
=
tempAngle
*
Math
.
PI
/
180
;
tempXunits
=
Math
.
cos
(
tempRadians
)
*
tempSpeed
;
tempYunits
=
Math
.
sin
(
tempRadians
)
*
tempSpeed
;
tempvideo
=
{
x
:
tempX
,
y
:
tempY
,
width
:
180
,
height
:
120
,
speed
:
tempSpeed
,
angle
:
tempAngle
,
xunits
:
tempXunits
,
yunits
:
tempYunits
}
videos
.
push
(
tempvideo
);
}
function
function
gameLoop
() {
window
.
setTimeout
(
gameLoop
,
20
);
drawScreen
();
}
gameLoop
();
}
<
/script>
</head>
</head>
<body>
<body>
<div
<div style=
"position: absolute; top: 50px; left: 50px;"
>