HTML and CSS Reference
In-Depth Information
function
function canvasApp () {
iif ( ! canvasSupport ()) {
return
return ;
}
function
function drawScreen () {
//Background
context . fillStyle = '#ffffaa' ;
context . fillRect ( 0 , 0 , theCanvas . width , theCanvas . height );
//Box
context . strokeStyle = '#000000' ;
context . strokeRect ( 5 , 5 , theCanvas . width - 10 , theCanvas . height - 10 );
//video
context . drawImage ( videoElement , 85 , 30 );
//Draw Buttons
//Play
iif ( ! videoElement . paused ) {
context . drawImage ( buttonSheet , 0 , 32 , bW , bH , playX , playY , bW , bH ); //Play Down
} else
else {
context . drawImage ( buttonSheet , 0 , 0 , bW , bH , playX , playY , bW , bH ); //Play up
}
iif ( videoElement . paused ) {
context . drawImage ( buttonSheet ,
32 , 32 , bW , bH , pauseX , pauseY , bW , bH ); // Pause down
} else
else {
context . drawImage ( buttonSheet , 32 , 0 , bW , bH , pauseX , pauseY , bW , bH ); // Pause up
}
context . drawImage ( buttonSheet , 64 , 0 , bW , bH , stopX , stopY , bW , bH ); // Stop up
timeWaited ++ ;
}
function
function eventMouseUp ( event ) {
iif ( timeWaited >= buttonWait ) {
timeWaited = 0 ;
var
var mouseX ;
var
var mouseY ;
var
var x ;
var
var y ;
iif ( event . pageX || event . pageY ) {
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