HTML and CSS Reference
In-Depth Information
Creating Video Controls on the Canvas
One obvious use of the HTML5 Canvas video display functionality is to create custom video
controls to play, pause, stop, and so on. You might have already noticed that when a video is
rendered on the canvas, it does not retain any of the HTML5 video controls. If you want to
create controls on the canvas, you need to make them yourself. Thankfully, we have already
learned almost everything we need to do this—now we just have to put it all together.
Creating video buttons
Wearegoingtousesomevideocontrolbuttonsthatwerecreatedspecificallyforthisexample.
Figure 6-11 shows a tile sheet that consists of off and on states for play, pause, and stop. The
top row images are the on state; the bottom row images are the off state.
Figure 6-11. Video control button tile sheet
NOTE
We don't use the off state of the stop button in this application, but we included it in case you—the
amazing reader and programmer that you are—want to use it later.
We will load this image dynamically onto the canvas and then place each 32×32 button onto
the canvas individually. We use the width and height to calculate which part of the image to
display as a control.
Preloading the buttons
The first thing we need to do is preload the button tile sheet. Because we are already testing
for the video to preload before we display the canvas, we need a slightly new strategy to pre-
load multiple objects. For this example, we will use a counter variable named loadCount that
we will increment each time we detect that an item has loaded. In conjunction with that vari-
able, we will create another named itemsToLoad , which will hold the number of things we
are preloading. For this app, that number is two: the video and the tile sheet. These two vari-
ables are created outside of all functions at the top of our JavaScript:
var
var loadCount = 0 ;
var
var itemsToLoad = 2 ;
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