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theCanvas . addEventListener ( "mouseup" , eventMouseUp , false
false );
function
function gameLoop () {
window . setTimeout ( gameLoop , 20 );
drawScreen ();
}
gameLoop ();
}
< /script>
</head>
</head>
<body>
<body>
<canvas
<canvas id= "canvasOne" width= "370" height= "300" style= "position: absolute;
top: 50px; left: 50px;" >
Your browser does not support HTML5 Canvas.
</canvas>
</canvas>
</body>
</body>
</html>
</html>
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