HTML and CSS Reference
In-Depth Information
//Background
context . fillStyle = '#ffffaa' ;
context . fillRect ( 0 , 0 , theCanvas . width , theCanvas . height );
//Box
context . strokeStyle = '#000000' ;
context . strokeRect ( 5 , 5 , theCanvas . width - 10 , theCanvas . height - 10 );
//video
context . drawImage ( videoElement , 85 , 30 );
// Text
context . fillStyle = "#000000" ;
context . fillText ( "Duration:" + videoElement . duration , 10 , 280 );
context . fillText ( "Current time:" + videoElement . currentTime , 260 , 280 );
context . fillText ( "Loop: " + videoElement . loop , 10 , 290 );
context . fillText ( "Autoplay: " + videoElement . autoplay , 100 , 290 );
context . fillText ( "Muted: " + videoElement . muted , 180 , 290 );
context . fillText ( "Controls: " + videoElement . controls , 260 , 290 );
context . fillText ( "Volume: " + videoElement . volume , 340 , 290 );
}
var
var theCanvas = document . getElementById ( "canvasOne" );
var
var context = theCanvas . getContext ( "2d" );
videoElement . play ();
function
function gameLoop () {
window . setTimeout ( gameLoop , 20 );
drawScreen ();
}
gameLoop ();
}
< /script>
</head>
</head>
<body>
<body>
<div
<div style= "position: absolute; top: 50px; left: 50px;" >
<canvas
<canvas id= "canvasOne" width= "500" height= "300" >
Your browser does not support HTML5 Canvas.
</canvas>
</canvas>
</div>
</div>
</body>
</body>
</html>
</html>
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