HTML and CSS Reference
In-Depth Information
What's Next?
We have shown you a plethora of examples for how you can use HTML5 Canvas to animate
objects using some basic principles of math, physics, and Box2D. However, we have really
only begun to scratch the surface of the multitude of ways that you can use math and physics
in your applications. In the next couple chapters, we will switch gears, discussing audio and
video, before we start applying many of the concepts we have learned in this topic to a couple
of in-depth game projects.
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