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wallFixture . shape . SetAsBox ( wallDefs [ i ]. w / scaleFactor ,
wallDefs [ i ]. h / scaleFactor );
newWall . CreateFixture ( wallFixture );
walls . push ( newWall );
}
new b2DebugDraw ();
debugDraw . SetSprite ( context2 );
debugDraw . SetDrawScale ( scaleFactor );
var
var debugDraw = new
//define scale
debugDraw . SetFillAlpha ( 0.3 );
//define transparency
debugDraw . SetLineThickness ( 1.0 );
debugDraw . SetFlags ( b2DebugDraw . e_shapeBit | b2DebugDraw . e_jointBit );
world . SetDebugDraw ( debugDraw );
function
function gameLoop () {
window . setTimeout ( gameLoop , 20 );
drawScreen ()
}
gameLoop ();
}
< /script>
</head>
</head>
<body>
<body>
<canvas
<canvas id= "canvasOne" width= "450" height= "350" style= "position: absolute;
top: 0px; left: 0px;" >
Your browser does not support the HTML 5 Canvas.
</canvas>
</canvas>
<canvas
<canvas id= "canvasTwo" width= "450" height= "350" style= "position: absolute;
top: 0px; left: 451px;" >
Your browser does not support the HTML 5 Canvas.
</canvas>
</canvas>
</body>
</body>
</html>
</html>
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