HTML and CSS Reference
In-Depth Information
context . fill ();
context . fillStyle = "#FFFFFF" ;
context . fillText ( "3" , p3 . x - 2 , p3 . y + 2 );
points . push ({ x : xt , y : yt });
for
for ( var
var i = 0 ; i < points . length ; i ++ ) {
context . drawImage ( pointImage , points [ i ]. x , points [ i ]. y , 1 , 1 );
}
context . closePath ();
player . x = xt - bullseye . width / 2 ;
player . y = yt - bullseye . height / 2 ;
context . drawImage ( bullseye , player . x , player . y );
}
var p0 = { x : 150 , y : 440 };
var p1 = { x : 450 , y : 10 };
var p2 = { x : 50 , y : 10 };
var p3 = { x : 325 , y : 450 };
var
var player = { x : 0 , y : 0 , speed : . 01 , t : 0 };
var
var points = new
new Array ();
theCanvas = document . getElementById ( "canvasOne" );
context = theCanvas . getContext ( "2d" );
function
function gameLoop () {
window . setTimeout ( gameLoop , 20 );
drawScreen ()
}
gameLoop ();
;
}
< /script>
</head>
</head>
<body>
<body>
<div
<div style= "position: absolute; top: 50px; left: 50px;" >
<canvas
<canvas id= "canvasOne" width= "500" height= "500" >
Your browser does not support HTML5 Canvas.
Search WWH ::




Custom Search