HTML and CSS Reference
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return
return ;
}
var
new Image ();
pointImage . src = "point.png" ;
function
var pointImage = new
function drawScreen () {
context . fillStyle = '#EEEEEE' ;
context . fillRect ( 0 , 0 , theCanvas . width , theCanvas . height );
//Box
context . strokeStyle = '#000000' ;
context . strokeRect ( 1 , 1 , theCanvas . width - 2 , theCanvas . height - 2 );
ball . x = circle . centerX + Math . cos ( circle . angle ) * circle . radius ;
ball . y = circle . centerY + Math . sin ( circle . angle ) * circle . radius ;
circle . angle += ball . speed ;
circle . radius += radiusInc ;
//Draw points to illustrate path
points . push ({ x : ball . x , y : ball . y });
for
for ( var
var i = 0 ; i < points . length ; i ++ ) {
context . drawImage ( pointImage , points [ i ]. x , points [ i ]. y , 1 , 1 );
}
context . fillStyle = "#000000" ;
context . beginPath ();
context . arc ( ball . x , ball . y , 15 , 0 , Math . PI * 2 , true
true );
context . closePath ();
context . fill ();
}
var
var radiusInc = 2 ;
var
var circle = { centerX : 250 , centerY : 250 , radius : 2 , angle : 0 , radiusInc : 2 }
var
var ball = { x : 0 , y : 0 , speed : . 1 };
var
var points = new
new Array ();
theCanvas = document . getElementById ( "canvasOne" );
context = theCanvas . getContext ( "2d" );
function
function gameLoop () {
window . setTimeout ( gameLoop , 20 );
drawScreen ()
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