HTML and CSS Reference
In-Depth Information
Copying from One Canvas to Another
Thecanvasallowsustouseanothercanvasasthesourceofabitmapdrawingoperation.Let's
take a quick look at how we might utilize this functionality.
We will need to modify the base file for this chapter and create an extra <canvas> tag in our
HTML. We will name this extra <canvas> element canvas2 . (It can be given any ID as long
as it is not the same ID as the first <canvas> .) Here is what our HTML <body> will look like
now:
<body>
<body>
<div>
<div>
<canvas
<canvas id= "canvas" width= "256" height= "256" style= "position: absolute;
top: 50px; left: 50px;" > Your browser does not support HTML5 Canvas. </canvas>
</canvas>
<canvas
<canvas id= "canvas2" width= "32" height= "32" style= "position: absolute;
top: 256px; left: 50px;" > Your browser does not support HTML5 Canvas. </canvas>
</canvas>
</div>
</div>
</body>
</body>
We will place the second <canvas> below the original and give it a width and height of 32 .
We will also need to create a new context and internal reference variable for canvas2 . Here is
the code that will be used to provide a reference to both <canvas> elements:
iif ( ! canvasSupport ()) {
return
return ;
} else
else {
var
var theCanvas = document . getElementById ( "canvas" );
var
var context = theCanvas . getContext ( "2d" );
var
var theCanvas2 = document . getElementById ( "canvas2" );
var
var context2 = theCanvas2 . getContext ( "2d" );
}
Example 4-17 will use the tile sheet image from earlier examples and draw it to the first can-
vas. It will then copy a 32×32 square from this canvas and place it on the second canvas.
Example 4-17. Copying from one canvas to another
<!doctype html>
<html
<html lang= "en" >
<head>
<head>
<meta
<meta charset= "UTF-8" >
<title>
<title> CH4EX17: Canvas Copy </title>
</title>
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