HTML and CSS Reference
In-Depth Information
function
function startUp (){
gameLoop ();
}
function
function gameLoop () {
window . setTimeout ( gameLoop , 100 );
drawScreen ();
}
When you test Example 4-8 , you should see that the tank has rotated 90 degrees and that the
tank treads loop through their animation frames.
As we did in Example 4-6 , let's move the tank in the direction it is facing. This time, it will
move to the right until it goes off the screen. Example 4-9 has added back in the dx and dy
movement vectors; notice that dx is now 1 , and dy is now 0 .
Example 4-9. Rotation, animation, and movement
var
var tileSheet = new
new Image ();
tileSheet . addEventListener ( 'load' , eventSheetLoaded , false
false );
tileSheet . src = "tanks_sheet.png" ;
var
var animationFrames = [ 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 ];
var
var frameIndex = 0 ;
var
var rotation = 90 ;
var
var x = 50 ;
var
var y = 50 ;
var
var dx = 1 ;
var
var dy = 0 ;
function
function eventSheetLoaded () {
startUp ();
}
function
function drawScreen () {
x = x + dx ;
y = y + dy ;
//draw a background so we can see the Canvas edges
context . fillStyle = "#aaaaaa" ;
context . fillRect ( 0 , 0 , 500 , 500 );
context . save ();
context . setTransform ( 1 , 0 , 0 , 1 , 0 , 0 )
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