Graphics Programs Reference
In-Depth Information
12.
On the
View
Toolbar, click the
View Orientation
drop-down and deselect the
View Selector
icon.
13.
Click the
New View
icon on the
View Orientation
drop-down.
14.
Type
Render1
on the
Named View
dialog and click
OK
.
15.
Rotate the model to the different orientation.
16.
On the
View
Toolbar, click the
View Orientation
drop-down and select
Render1
.
If you are working in the Assembly environment, the
Take snapshot
tool can be used to
capture the different view orientations of the model.
17.
Click
OK
on the PropertyManager.
Adding Cameras
1.
CLICK
THE
DISPLAYMANAGER
TAB,
AND
THEN
CLICK
VIEW
SCENE, LIGHTS, AND CAMERAS
.
2.
RIGHT
CLICK
ON
THE
CAMERA
FOLDER
AND
SELECT
ADD
CAMERA
.
The PropertyManager appears and it has options to set the camera type, target point, camera
position, camera rotation, field of view, and depth of field.
In addition, the graphics window is split in two. You can adjust the camera position in the
left window and preview the camera perspective in the right window.
3.
ON THE PROPERTYMANAGER, SET THE
CAMERA TYPE
TO
AIMED
AT TARGET
. THE CAMERA WILL ALWAYS SHOW THE SELECTED
TARGET POINT REGARDLESS OF THE CAMERA POSITION. THE