Civil Engineering Reference
In-Depth Information
Tabl e 3
School leader's leisure activity indicators of fuzzy weight
Exercise/games
Art/music
Entertainment/tourism
Religion
leisure activity
(w ; (1,2,3,4,5))
(w ; (1,2,3,4,5))
(w ; (1,2,3,4,5))
(w ; (1,2,3,4,5))
Village
(.4;(0,0,.3,.4,.3))
(.1;(0,.6,.3,.1,0))
(.2;(0,0,.5,.2,.3))
(.3;(0,0,.6,.2,.2))
Town
(.3;(.4,.2,.2,0,0))
(.1;(0,.2,.5,.3,0))
(.3;(0,0,.5,.5,0))
(.3;(0,.0,.1,.4,.5))
City
(.4;(.4,.4,0,.2,0))
(.2;(0,0,.6,.3,.1))
(.1;(.1,.2,.7,0,0))
(.3;(0,.5,.2,.3,0))
Tabl e 4
Comparison with the index of leisure of activities
Leisure
Very
Very
activity
unsatisfied
Unsatisfied
Medium
Satisfied
satisfied
Village
Art/music 0.41
Exercise/games 0.8
Entertainment/
tourism 0.77
Religion 0.7
Town
Exercise/
Art/music 0.56
Entertainment/
Religion 0.89
games 0.27
tourism 0.66
City
Exercise/
Entertainment/
Art/music 0.66
games 0.3
tourism 0.43
Religion 0.5
4.2
Fuzzy Statistical Analysis and Nonparametric Test
for Leisure Activity with School Leaders
In the index of leisure activity for 20 school leaders, it shows in the analysis results
that the defuzzification value is between 0.62 and 0.97 for the four indicators of
the assessment system, indicating that each principal leisure activity index is high.
It represented that the principals leisure activity management is good.
The whole results can first calculate the arithmetic mean of the indicators' values
for each factor, but avoids the value of a certain factor being too low or equal to zero,
influencing the overall results and generated errors, so the four factors should not
use the arithmetic mean, but separately use the geometric mean of the four factors
as the integrated leisure activity value. Table 3 shows the statistical result of the
sampling survey.
From Table 3 , we can see that the weight of religion and exercise/games has
higher values than that of others in each group. It illustrates that most school leaders
feel the religion and exercise/games have been emphasized on. The school leaders in
the village reach the highest value at exercise/games. Generally, we can divide
the index of satisfactory into five categories: very unsatisfied, unsatisfied, medium,
satisfied, and very satisfied . From the survey of leisure activity about school leaders,
we can get the fuzzy data shown in Table 4 .
From Table 4 , we can see that exercise/game in village of school leaders is higher
than that of town and city. While the medium degree of satisfactory for art/music
is in the village area, result from the fact that the few art/music demonstration or
 
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