Graphics Reference
In-Depth Information
5.
Now, move the slider to 8:00 and change the Animation value to 100
percent. Again, the phones have flipped around.
If you move your slider back and forth, you'll see the phones
spinning around, but they're not spinning one by one. Their motions
overlap. This has to do with the Smoothness attribute.
6.
Turn the Smoothness down to 0 .
Now you can see why we made eight phones. Across 4 seconds (2 bars of music),
there are 8 beats. With the smoothness turned down, a phone flips around on every
beat of the music! The result should look something like the following screenshot:
By creating these morph targets and changing how we animate (from Shape
Order , Uniform , to Directional , and so on), we can make very interesting particle
array-based animations that look like geometric kaleidoscopes. But now that we've
done it once, how do we keep doing it? Easy…
Repeat the process
Move your time slider to 8:00 (the last keyframe). Split the layer ( Ctrl + Shift + D ).
Now, you have a choice. You can keep animating as group 2, starting and then
morphing to group 1, or reverse the order. Either way, you need your first keyframe
to be the same as the last keyframe from Element002 .
 
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