Graphics Reference
In-Depth Information
2. Now, position this light directly on your first light bulb. Make sure you
rotate your camera to ensure that it's placed properly.
3. Once that's done, you can simply duplicate the light ( Ctrl + D ) and position
the next on another bulb, either on the x or the z axis, and eventually have
four lights (one on each bulb) in addition to your ambient light.
The result should look like the following screenshot. Remember, lighting
is the key to stunning looks. Always take the time to light your scenes well.
The following screenshot shows the location of the lights directly on the bulbs:
We'll finalize our lighting's falloff and the illusion of shadows in a bit. For now,
let's move on.
Adding the table and wine bottle
Obviously, we're not going to be able to add the wine bottle, salt and pepper shakers,
and the table to one layer of Element in AEX. Hence, we have the naming convention
calling out the lamp and the bottle. We're going to break up our other objects across
other layers within AEX. We'll get to that, but don't worry, there's a trick to do this.
First, let's set up this layer.
Place the table and move it (and scale it) using the techniques you already learned for
positioning the first lamp. Position this table under the lamp. Do not move the lamp.
Then, do the same with the wine bottle, placing it on top of the table. Use group 4 for
the table and group 5 for the bottle. So far, your scene should look similar to what is
shown in the following screenshot:
 
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