Graphics Reference
In-Depth Information
Replicating the bulbs
The shade and lamp should appear perfectly together (as if they were modeled
together). The bulb is a stock asset of Element 3D, so it must be adjusted using
the following steps:
1.
First, let's create a camera (so that we can accurately look around). Create
a camera layer called Camera 1 using the stock's 50 mm preset. Remember,
you can move your camera around using the camera tool (press C on your
keyboard, then the mouse buttons will let you move your view around).
2.
Position your camera over the lamp so that we can see through
the lampshades.
3.
Now, open the effect controls again for the ElementWineAndLamp layer.
We don't need to touch anything in group 1 or 2 (that is, our lampshade
and lamp).
4.
Since we created a symmetrical lamp, all we need to do is position one bulb
and replicate it (like an array).
Positioning and replicating an object
Open Group 3 and then the Particle Replicator option.
If we set the replicator shape to a plane, we will be able to replicate them all
symmetrically on a plane. Pretty self explanatory, right? Let's set that first, as setting
it later will change the coordinate system for our object, and as a result, it will look
like it rests.
Down the list, a little away from the Replicator Shape parameter are our Position XY ,
Position Z , and Scale Shape parameters. Mess with these to get your bulb directly
in one of the bulb sockets. Then, you can turn the Particle Count parameter up to 4 ,
and you'll end up with four bulbs positioned directly in the sockets.
If they're not lined up, you're not out of luck! Directly under the Scale Shape
parameter is Scale XYZ . It's important to note that Scale XYZ does not scale the
object. Instead, it scales the replicator shape. There is no way in Element 3D to scale
objects on their individual axis as of yet. Just remember, Scale Shape scales the
geometry and Scale XYZ scales the replicator. You can also use the Particle Size
parameter inside Particle Look to adjust object sizes.
 
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