Graphics Reference
In-Depth Information
Then, we need some sticks to cast the shadows of the lampshade holder on the
lampshade when it's lit, so we create a primitive cylinder and position it (the
bottom-left section of the preceding screenshot). We then edit the cylinder to line
it up with the lampshade in a better way and follow our array process to create
more sticks (the bottom-right section of the preceding image). Voila! A simple
lampshade is created.
Finally, we scale the lampshade and position it on our object and then duplicate
and position each lampshade in its correct spot. Our lamp is finished! Save this
as version three. The finished lamp will look like the following screenshot:
The finished lamp
Summary
Congratulations! You are now one step closer to being a "3Deity"! In this chapter,
you've learned about all of the basic tools and techniques of 3D modeling. With these
tools, you'll be able to create virtually any object you can imagine as you get more
experienced. Now, you have the tools that are required to create objects for Element
3D. However, they're pretty boring, aren't they? All in one color, and they all look
like clay. In the next chapter, we're going to cover how to prepare these objects to
export into Element 3D and texture them from within Element 3D.
 
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