Graphics Reference
In-Depth Information
Let's perform the following steps that are similar to our shaker body:
1.
Create a slightly smaller sphere to hollow out our top.
2.
Duplicate this sphere.
3.
Scale it down slightly (as shown in top-right of the preceding screenshot).
4.
Now, use this sphere to perform the subtract operation on the larger sphere.
(In Maya, select the larger sphere first, then the smaller sphere, and navigate
to Mesh | Booleans | Difference. )
5.
Now you have a hollow sphere. Next, duplicate the main shaker body shell,
and use that to perform the subtract operation on the hollow sphere.
In Maya, you must delete the history from the hollow sphere first or
you may have issues. This can be done by navigating to Edit | Delete
by type | history , with the hollow sphere selected.
Now, let's finalize our main Boolean procedures. Go ahead and select the main
shaker shell and the smaller octagon, and perform another subtract operation.
If you're using Maya as your modeler, make sure you delete all your history now
(by navigating to Edit | Delete all by type | history ). The result should look like
the following screenshot:
The results of our major Boolean operations
 
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