Graphics Reference
In-Depth Information
Everything within one root directory : I know you can get into a hurry and
use an image that you downloaded to your downloads directory. Don't ever
do that ! Take the extra second to copy that image to your project directory.
You won't ever regret it. With that in mind, at the end of the day, back up
that root directory to another drive. You won't regret this either.
Descriptive naming : Come up with a naming convention so you not only
know what you're working on, but also know what the version (and maybe
even the date) is. For instance, if I'm modeling a human head, I start with
HumanHead.v1.010113.obj . This means that it's a human head, Version
one, and started on January 1, 2013.
The following screenshot displays an extremely organized directory structure:
Directory structure
In the preceding screenshot, you can see how I have set up my directory's structure.
At a glance, you can tell where assets are to go and later, where to find them. A good
directory structure is the foundation of a project that can meet deadlines. For the
upcoming project, set up your directory's structure mimicking the structure from the
preceding screenshot. You can exchange Avid for whatever editing software you use.
Summary
You now know where all of the buttons are located in Element 3D as well as a
rudimentary understanding of what they do. You've set up your directory's structure
and understood the importance of organizing your assets. Now, are you ready to get
down to the nuts and bolts? Continue to Chapter 3 , Your First Objects , and learn the
basics of 3D modeling and how to prepare objects for Element 3D.
 
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