Graphics Reference
In-Depth Information
World position mattes
The world position map lets us create a matte based on the coordinates of the object.
So, once we set it up, we can make the far wing appear black, and the cabin and the
foreground wing appear white. Apply this to the smoke layer, and it will accurately
mask it over time to make the smoke only appears where appropriate for our
perspective! These mattes are quite versatile and very handy.
1. First, duplicate your Element layer and move it directly above the smoke
layer.
2. On this second Element layer, open the Output twirly on the Element plugin.
Play with these settings and experiment! For this scene, the settings should
look like the following screenshot:
3.
Set the track matte for your smoke layer to Luma Matte Inverted:
Element 2 .
Your smoke is even better! Now, time for the light attached to the engine to
mimic fire.
4.
Apply Optical Flares to a new layer (make the flare small and orange).
It shouldn't be prominent. Remember, the best effects are the ones you
don't notice!
 
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