Graphics Reference
In-Depth Information
Let's get back to making this happen by performing the following steps:
1.
Go ahead and make your
Bevel Copies
option
3
. We're going to create a
pipe bevel here.
2.
Make sure your
Offset Mode
is
Relative
, your
Bevel Scale
is
2.85
,
and your
Path Expand
is
0
.
Now, there are similar controls on each level of bevel. You'll notice that
you now have three surfaces attached to your object. We could just use one
of our bevel presets, but this is a topic on
how to use
Element, so let's learn
something here. Assign some materials to each of the bevel surfaces. Now we
can see some separation. But let's make the pipe-like bevel now.
3.
The order of the surfaces (top to bottom) corresponds with the order from
the back of the object to front. Let's start at the front (bottom layer). Set up
this extrusion with the following settings:
°
Extrude
:
1.00
°
Expand Edges
:
0.00
°
Bevel Size
:
2.12
°
Bevel Depth
:
1.00
°
Bevel Segments
:
0
°
Bevel Curve
:
1.00
°
Z-offset
:
0.00
° Leave backfaces and
UV
off
What we did was create a bevel edge on the extrusion. The edge is sharp
because we lowered the segments to
0
. The bevel size was the key here.
It actually lets us see this edge. The sharp edge will look good on specular
highlights as well. Now, let's create a rounded pipe for the next bevel:
4. On the middle layer, set it up with the following settings:
°
Extrude
:
0
°
Expand Edges
:
3.11
°
Bevel Size
:
3.82
°
Bevel Depth
:
1.00
°
Bevel Segments
:
15
°
Bevel Curve
:
1.00
°
Z-offset
:
0.00
° Turn backfaces on, but leave
UV
off