Game Development Reference
In-Depth Information
and are usually built on existing first-person shooters (FPS), real-time strategy
games, and RPGs.
maps In this section, you can map out zones or areas for gameplay and begin
to address how the player will navigate in the game. Navigation is covered in
greater depth in Chapter 6, “Navigation and Interfaces.”
Figure 3.8 shows an early version of a map created for the game Fröbish . It roughs
out the basic layout of one floor of the hospital where the game takes place and
shows the main path of navigation that players follow through the building to
encounter other areas with quests, puzzles, and HOG items to collect.
FiGuRe 3.8 Maps can show the general layout, obstacles, and the location of
games or other activity.
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