Game Development Reference
In-Depth Information
t h e e s s e n t I a l s a n d B e y o n d
You can decide what gameplay style may work best for an original game based on
examples from existing games, and there is absolutely no reason you can't combine
styles. Some games match the criteria for certain gameplay styles, but there are no hard
and fast rules. These categories exist to help designers make choices on the best way to
design their games. They also exist to help gamers search for new games based on their
experiences with similar titles.
a d d I t I o n a l e x e r C I s e
Go online and take a look at some of the sites where you can play games, such as www
.kongregate.com , www.bigfishgames.com , www.candyland.com , www.gamenode
.com , and www.addictinggames.com . Review the categories these sites use to clas-
sify their games. Pick at least three different games from different categories and play
them, taking note of what type of gameplay style you believe the product to be. Does it
match how the game was categorized? If not, why do you think the game was placed in
the category where you found it?
Pick two games from one category—say, two adventure games or two action games. Play
them both for at least an hour or two, and then compare how the games are similar and
how they differ based on the way the gameplay styles were described in this chapter.
r e v I e W q u e s t I o n s
1.
Which is credited with being the first adventure game?
a. Wolfenstein 3D
C. Civilization
B. Colossal Cave Adventure
D. World of Warcraft
2.
True or false. If a game design becomes more immersive, it allows the player to
suspend disbelief.
3.
Which type of game tends to be turn-based?
a. Simulation
C. Action
B. Adventure
D. Strategy
4.
True or false. The ESRB rating system is required for any game sold in the
United States.
5.
What term do psychologists often use when referring to how immersive a player
believes a game is?
a. Spatial acceptance
C. Presence
B. Delusion
D. Make-believe
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