Game Development Reference
In-Depth Information
FiGuRe 1.3 Bejeweled is a game of chance because players don't know which jewels will
come up next.
C h a n C e a n d F a s t -P a C e d G a m e P l a y
Tetris is an excellent example of how chance can make a game more play-
able and exciting. While the player frantically turns and turns and turns
game pieces being dropped into the playing field, the level of excitement
rises because the player doesn't know what shape will be dropped next.
The pieces tend to drop rather quickly, so playing against time increases
players' adrenaline as they rush to make a match and clear enough space
for the new tiles to drop into. If they aren't able to clear the already fallen
tiles in time, the game is lost.
Some players feel that games that rely on chance aren't games at all, but
rather mindless time wasters. For many, a game needs rules and a goal to be
a game, which excludes sandbox/simulators or games that rely on the roll of
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