Game Development Reference
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coveralls and are looking into the steaming, open
engine. The potential passengers are already frustrated
with the service.
A scrawny porter, no older than 20, grabs Sam's guitar
to load it into the cargo carrier.
Wells suddenly GRABS the kid's arm.
SAM
That guitar is worth more than your weight in gold,
kid.
Sam lets go of the stunned porter and boards the bus.
CUT TO:
INT. BUS
Sam gives his ticket to the driver and we follow his
gaze as he scans the seats. The average mixture of stu-
dents, new parents, lost fathers, all bundled together
for the next 8 hours.
Sam finds his seat and sits down. The bus pulls away.
Sam's eyes close as he speaks, fading us to pulses of
black.
CUT TO:
INT. BUS—NIGHT
Sam startles himself awake. The bus has stopped; the
sun is gone, replaced by a cool night blue interrupted
by the flash of the bus's hazard lights.
SFX: Hazards clicking (prominent), night country noises,
i.e., crickets, ambience.
Sam is confused; he checks his surroundings, the bus
looks completely empty. He gets up and walks to the
front exit. He sees a young man dressed in coveralls
sleeping with his head leaning against the window. Sam
wakes the man, who is startled and confused.
SAM
Hey, you, what's going on?
JOB
(Startled, as if daydreaming, calm)
Oh, I'm not—I have no idea. Where...where is everyone?
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