Game Development Reference
In-Depth Information
Chapter 2
1.
B. Colossal Cave Adventure , which is based on Mammoth Cave in Kentucky, was the
first adventure game. Civilization is a simulation game, World of Warcraft is an
action/adventure/RPG massive multiplayer game, and Wolfenstein 3D is classi-
fied as being a first-person shooter.
2.
True. Immersive games tend to have multiple things moving and many overlap-
ping sounds during play, giving the gamer the opportunity to feel that the world is
more real.
3.
D. A strategy game is generally played between two or more players who take
turns implementing their strategy during gameplay.
4.
False. The system is voluntary. However, many retail stores only stock games that are
rated.
5.
C. Presence references how humans can extend their perceptions beyond the physi-
cal limitations of their sensory organs. When playing an immersive game, the
player temporarily perceives two realities (environments): the one in which they
live and the one that they perceive through the digital medium of the game.
Chapter 3
1.
C. The success or failure of a game hinges on the gameplay. Regardless of how amaz-
ing the characters, environments, and quests may be, if the gameplay isn't fun
and intriguing, the project will suffer.
2.
True. Designers who need to work with people or animals should mimic correct
movement as much as possible. Understanding anatomy helps the artist know
what muscles groups are moving and why. Should your task be to create some-
thing otherworldly, it's incredibly helpful to know anatomy so you're aware of the
size and shape of muscles that perform specific functions in humans and animals.
For example, if you need to put wings on a creature, then look at winged ani-
mals and see how the muscle structure works so you can adapt that to your own
design.
3.
B. Lore is the backstory for the game and is generally required for immersive RPG,
action/adventure, and adventure games. The lore explains the origins of charac-
ters, places, and conflicts that can drive the game.
4.
True. Flowcharts are wonderful tools that you can use to help organize when and
where events occur in games.
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