Game Development Reference
In-Depth Information
These systems generally attach directly to a TV monitor or a computer moni-
tor or have their own projection systems. Every console has a microprocessor, a
graphics system, and a controller. The controller is specific to the design of the
console and allows the player to interact with the game.
The Wii (Wireless Interactive Interface), originally called Revolution, has a
unique controller that is motion-sensitive. As the gamer moves the control-
ler, they're able to mimic movements such as casting a fishing pole, wielding a
drumstick, and even slapping with a flyswatter.
The controller is extremely fast and accurate, and it allows gamers to enjoy
interacting with the game and mimic the movements needed to play. For exam-
ple, in a sword-fighting game, players lunge and twist with the controller as if it
were a blade, and enjoy some astounding gameplay results.
Figure 10.1 is an image of a Wii controller. These units are small, lightweight,
and extremely easy to operate, which is essential, especially when the gameplay
is fast-paced.
FiGuRe 10.1 This handheld controller for the Nintendo Wii
features a wing shape that is ergonomically designed for ease in holding
the unit and operating the buttons with fingers and thumbs.
Other controllers, like the wing-shaped one for the Sony PlayStation, are
designed to be held comfortably in the hands. The PlayStation controller has 14
buttons that the player can customize. There are also controllers that use joy-
sticks, trackballs, footpads, and paddles, among other devices.
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