Game Development Reference
In-Depth Information
ChapTeR 9
Job Descriptions,
Game Tracking, and
Legal issues
In this chapter, we'll review some of the jobs associated with game mak-
ing, and how they can relate to the production pipeline. Depending on the
size of the project and the size of the company or group of game makers
involved, the job titles explored here may vary (or combine); however, the
descriptions offered here cover the major duties.
When a game goes into production, one of the largest challenges a team
has is keeping track of the assets being created and meeting milestones.
Nothing is more deadly and demoralizing to a production than to have a team
waiting idly for work to come to them in the pipeline due to poor planning
or, even worse, losing track of things that have already been done. One of the
goals of this chapter is to look at methods for planning and tracking work.
In addition, we'll cover some information regarding copyrighting games
and similar related legal issues.
Job descriptions
pipelines
tracking progress
Copyrights and licenses
Job Descriptions
Within large companies that do massive projects, crews can be quite extensive,
and with these bigger crews, the job descriptions tend to be narrow. The peo-
ple at smaller companies, such as the majority of the little indie (independent)
game makers, often wear many different hats and do a variety of jobs.
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