Game Development Reference
In-Depth Information
t h e e s s e n t I a l s a n d B e y o n d (Continued)
3.
How does layering work?
a. Sounds are digitally
synthesized.
C. Multiple microphones are used in
a foley session to capture more
sound.
B. Mechanical sounds and organic
sounds are blended together.
D. Audio segments are added one
over another to build complexity.
4.
True or false. Location music plays when a player enters a specific region in
a game.
5.
What does an audio marker do?
a. Provides players with more points
whenever a specific piece of
music turns on
C. Uses a visible kiosk or similar
structure in the game to allow the
player to generate music
B. Programs the computer to turn
on or turn off specific audio files
D. Uses a unique programming trick
where the screen changes color
depending on what sounds are
playing
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