Game Development Reference
In-Depth Information
FiGuRe 7.4 This detailed level is part of the enormous world for the game the seven
sigils (completely mapped out at upper right) and includes a concept painting to help you
visualize what the world could look like.
The puzzles are in the form of huge, wall-size tiles that need to be moved
around; they then point to floating crystals that must be aligned just so in order
to shine a light on a hidden cavern at the bottom of the lake, where a key to a
room in the ruins is hidden, and so on. Of course, while moving from puzzle
to puzzle, the player needs to battle monsters and figure out how to get up and
down the massive cliffs and waterfalls in the cave using bits and pieces of rope
and equipment found lying around.
In this level, the most difficult and critical areas of the gameplay center
around the floating crystals and events that occur within the ruins. Because
those are intense areas, they're kept fairly far apart. The level was built based
on their locations to provide lots of eye candy and elements for the player to
explore.
Figure 7.5 is another level design, this one a bit more polished, that shows the
vertical layout of a game called Vostok.
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