Game Development Reference
In-Depth Information
They can pop up over the playing field, temporarily pausing the gameplay
without the player risking any losses. Again, these are assets that can add to
the game's final file size. Although they don't increase the size a great deal, you
should still use them sparingly.
Sharkbites is a fast-paced version of hangman. If the player fails to select the
correct letters used in the game (they have 10 tries, as indicated by the number
of steps on the gangplank), then they plop into the water and get eaten by the
trio of hungry sharks. If that happens, a pop-up appears on screen, encouraging
the player to try again and avoid those pesky sharks. Figure 6.15 shows a pop-up
that appears when the player wins. This pop-up covers real estate that would
normally be used in gameplay, but only while the game is paused as part of the
reward for the player. After it disappears, the next round begins.
Many players find
too many pop-ups
annoying.
FiGuRe 6.15 In this pop-up from the game Sharkbites , the player has won the round.
The pop-up stays on screen for just a few seconds while the game is paused.
As you've seen so far, you can design several types of interfaces to aid the
player during the game. For the most part, they epitomize the look of the game
and offer clickable areas to access other menus or locations to travel to.
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