Game Development Reference
In-Depth Information
Figure 6.6 shows an example of another launch screen, designed for the game
Frozen, which clearly shows that the gameplay takes place in a snowy environ-
ment—in this case, Antarctica. The page also includes instructions for purchas-
ing and registering the game, an Exit button, and the splash art for the game (at
lower left).
The designer for Frozen chose to include more information on the launch screen
because the game is more complex than Findola . Frozen also has more options for
gameplay variations than Findola , as well as a backstory that can be accessed dur-
ing play.
As you play more games and consider their design, you'll discover that these
screens (interfaces) can have many different combinations of sign-in features,
options, features, art, animation, and so on. The designer's job is to provide
screens that help guide the player through the process of learning how to use
the game, or customize the game and still keep its look intact through the selec-
tion of art and animation.
FiGuRe 6.6 The launch screen for Frozen provides more detail,
including the splash art and a link to the company website.
Keep in mind that no matter what information you as the designer feel a
screen should have, the player must be able to use it.
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