Game Development Reference
In-Depth Information
FiGuRe 6.2 This toolbar from Apparitions is a non-diegetic example of a UI.
One of the buttons on the toolbar brings a map forward full screen: the player can click
this type of HUD to navigate to other areas of the hotel where the game takes place.
FiGuRe 6.3 Clicking the open laptop on the toolbar displays a new screen
that is all interface. This is where players can play back and review data they have
collected. Looks like they captured something!
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