Game Development Reference
In-Depth Information
C r e a t I n G a C h a r a C t e r
Nick Kozis offers his process for creating a character, along with some
resources and advice for designers.
start with the basics: “Visually, when i begin to develop a char-
acter, i like to start with the basics.” “In this case the character is
posed in a standing position. The best are 3/4 front stances.”
(Continues)
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