Game Development Reference
In-Depth Information
FiGuRe 4.2 At this early stage of development, the concept art is roughed
in as a pencil sketch, which helps keep things flexible.
While working on the concept stage of developing characters (or props, envi-
ronments, or interfaces), keeping the work loose in the beginning is paramount.
Don't try to settle too quickly on the finished look. The art director may still want
substantial variations to take place. Nothing is more frustrating than investing an
enormous amount of time in creating really finished-looking art during this early
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