Game Development Reference
In-Depth Information
m a I n t a I n a B a l a n C e
“We used to spend so much of our time on gameplay and today's games
seem to put too much emphasis on graphics and sound. It's the game that
makes a game fun, sometimes they forget that.”
This comment by Lar r y Kaplan, one of the cofounder s of Activision,
reinforces the importance of balance between designing the visuals and
the gameplay.
A good example of how this lack of balance can affect the success of a game
can be found with PlayStation's Rise to Honor, which starred Jet Li (and no
offense to Jet, because this author is a huge fan of his films!). The game
captured the sweeping cinematic look and feel of an intense action film;
however, the gameplay was repetitive and boring.
Looking at different platforms is a useful approach to get another perspective
on design work for games. The platform is the system used to play the game.
Frozen was designed for PCs (home computers), which tend to use good-sized
monitors. The amount of real estate available allows for more graphics than
something designed for a smaller, handheld device.
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