Game Development Reference
In-Depth Information
FiGuRe 3.17 An actor goes through his paces, producing
movements that are captured using sensors.
navigating the World
Navigation is discussed in greater depth in Chapter 6; however, because much of
the navigation in games depends on what the player sees in the environment, a
short discussion is worthwhile here.
As you design the world, and as part of that ever-important gameplay factor,
there may be things in the environment that assist or impede a player's prog-
ress. If the player must interact with elements in the background in order to
move to another level or another room, then the designer needs to understand
how obvious or how hidden that particular piece of the background should be.
These interactive pieces of the background need to be incorporated into the
script.
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