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have been expected that the justification of a RED optimal strategy would prove
more troublesome than a BLUE one as it involves triplets of intervals played with
certain probabilities whereas a BLUE strategy is simply a probability distribution
on [0,1]. However the reverse was true because a RED optimal strategy could be
easily verified by showing that each point of [0,1] meets its intervals with a cer-
tain probability. In many cases the RED optimal strategies could be derived using
three appropriate inequalities of the form x i 1
+
+
=
,
,
3where
the x ij are non-negative integers; to be appropriate, a necessary condition is that
there are positive integers p
α
x i 2
α
x i 3
α
1 i
1
2
1
2
3
,
,
+
+
=
q
r satisfying px i 1
qx i 2
rx i 3
W for each i result-
ing in the value of the game being
Note that the inequalities represent
three different coverings of the unit interval by segments of lengths
(
p
+
q
+
r
) /
W
.
α 3 .
This follows a similar pattern to that found in the Two Intervals Game where the
RED optimal strategies can mostly be derived from two different coverings of the
unit interval.
α 1 , α 2 and
3 might be treated in
general, there are sufficient exceptions to suggest that further ideas are necessary if
substantial progress is to be made. For example most have a BLUE optimal strategy
which uses each of 0 and 1 with a probability equal to the game value. However no
such BLUE strategy was found for the case
Although the examples give indications of how the case k
=
Its
value is 13/56 but the BLUE optimal strategy obtained used each of 0 and 1 with
probability 10/56. This case is interesting in another way as the Red optimal strategy
was derived from four covering inequalities rather than the usual three; in addition
to the obvious 3
α 1 =
1
/
3
, α 2 =
1
/
4and
α 3 =
1
/
5
.
1 is needed. It seems
therefore that an interesting challenge on the way to solving the case k
α 1
1
,
4
α 2
1and5
α 3
1
, α 1 +
2
α 2 + α 3
=
3 would
be to answer the following open question.
Question 1. What is the value of the Three Intervals Game when the lengths of the
intervals are of the form
=
/
, α
=
/
=
/
,
α
1
u
1
v and
α
1
w when u
v and w are
1
2
3
positive integers satisfying 3
u
v
w ?
To introduce a note of optimism, Woodward in his work on the Three Intervals
Game has taken the length of the largest interval to be at least a third and it could be
that the case when the longest interval has length less than a third will have a more
unified treatment. After all, in the Two Intervals Game, there is a single expression
for the value of the game when the length of the longest interval is less than a half
but this expression does not always hold when it is greater than or equal to a half.
Woodward has also obtained some minor results for the n interval case. In partic-
ular he has shown that, when
α 1 >
1
/
2
,
the value of the game is one half of the value
of the game with n
1 intervals with lengths having values
α 2 / (
1
α 1 ) ,..., α n /
(
1
α 1 ) .
Also if there are n intervals all of the same length 1
/
k where k
>
n
,
the
value of the game is 1
k
/
n
.
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