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3.3 Transformations on the Lattice
We apply the symmetry principle of the previous section to the lattice L . We will
refer to the subset L i = {
i
}×{
1
,
2
,...,
m
}
as the column i of L
.
Let
F n , m = F
repre-
= {
,
,...,
}×{
,
,...,
}
sent the family of all subsets of L
1
2
n
1
2
m
with just one point
{
,
,...,
}
{
,
,...,
}
in each column, that is, the set of all functions from
.
In the games we are interested in, the pure strategies for one of the players are ele-
ments of
1
2
n
to
1
2
m
F
m satisfying different constraints, depending on the game. An A
∈F
n
,
n
,
m
may be identified by the subset of L
{ (
i
,
A
(
i
))
: i
=
1
,
2
,...,
n
}
and it can also be rep-
resented simply by the vector
(
A
(
1
) ,
A
(
2
) ,...,
A
(
n
))
.Thus, A can be interpreted as
Fig. 3.2 Effect of transformations T i over a subset A
L
a walk along a linear set of m points at moments 1, 2, ..., n and also as a path
from the first to the last column of L which does not double back on itself. The
transformations
T s : L
−→
L
,
s
=
1
,
2
,...,
n
defined by
(
i
,
j
) ,
if
i
=
s
,
T s (
i
,
j
)=
(
s
,
j
+
1
) ,
if
i
=
s
,
j
<
m
(3.3)
(
s
,
1
) ,
if
i
=
s
,
j
=
m
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